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luna aria ielenia kwon katze cascadia @ielenia@ck.catwithaclari.net
2w
please help
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luna aria ielenia kwon katze cascadia @ielenia@ck.catwithaclari.net
2w
it "launches" the game but nothing actually launches, the button still acts like the game is running
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luna aria ielenia kwon katze cascadia @ielenia@ck.catwithaclari.net
2w
It does this with both proton and native games
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luna aria ielenia kwon katze cascadia @ielenia@ck.catwithaclari.net
2w
steam logs this is what shows up on the command line when running it from there, when launching a game
ERROR: ld.so: object '/lib64/libgtk-nocsd.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ntsync: up and running.
chdir "/home/ielenia/.local/share/Steam/steamapps/common/P3R"
ERROR: ld.so: object '/home/ielenia/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ielenia/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/lib64/libgtk-nocsd.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/ielenia/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/ielenia/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ielenia/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 22352 for gameID 2161700
Clearing capture only gameID
Setting capture only gameID to 2161700

------------------------------------------------------------------------------------------------------
Starting new game recording session for 2161700
Creating new audio encoder for codec 5
Encoder audio init succeeded, now have 1 encoder(s)
Refreshing process list for game 2161700
1 game pids rooted at pid 22352:
- 22352
GameScope focus changed to appID 0
Recording system audio
PulseAudio: Sink alsa_output.pci-0000_01_00.1.hdmi-stereo is default
PulseAudio: Adding sink[253] alsa_output.pci-0000_01_00.1.hdmi-stereo with priority 3, monitor is alsa_output.pci-0000_01_00.1.hdmi-stereo.monitor
PulseAudio: Recording on device alsa_output.pci-0000_01_00.1.hdmi-stereo.monitor
Audio mix: start=1774663531, returned=0
Audio source [System Pulse]: init=0, adjustment=0, through=0, last_start=0, mixed=0, drop_before=0, drop_after=0
PulseAudio: Connected to device alsa_output.pci-0000_01_00.1.hdmi-stereo.monitor (253, not suspended).
PulseAudio: Using sample spec 's16le 2ch 48000Hz', channel map 'front-left,front-right'.
Adding process 22353 for gameID 2161700
Refreshing process list for game 2161700
3 game pids rooted at pid 22352:
- 22352,22353,22354
Adding process 22354 for gameID 2161700
Refreshing process list for game 2161700
3 game pids rooted at pid 22352:
- 22352,22353,22354
:thonk@mskey.nekomimi.party:1
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0x697004 / Lucy @void@dolls.social
2w
steam logs @ielenia could be gamescope related

are those all logs?
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luna aria ielenia kwon katze cascadia @ielenia@ck.catwithaclari.net
2w
@void all of that is what's coming from the command line when i run it from there
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0x697004 / Lucy @void@dolls.social
2w
@ielenia could be a lot atp from possibly missing lib32 pakidges to the runtimes+proton being brokies
would look for more conclusive logs in the steam folders, the console output doesn't show everything iirc cause steam also hooks their own runtime etcetera
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